231 lines
6.7 KiB
JavaScript
231 lines
6.7 KiB
JavaScript
import React, { useRef, useState } from "react";
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import { useDrop } from "react-dnd";
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import Rect from "./rect";
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import Node from "./node";
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export default function Canvas(props) {
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const [dragging, setDragging] = useState(-1);
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const [offset, setOffset] = useState({ x: 0, y: 0 });
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const [links, setLinks] = useState([]);
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const [onRect, setOnRect] = useState(false);
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const [panning, setPanning] = useState(false);
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const [panOffset, setPanOffset] = useState({ x: 0, y: 0 });
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const [cursor, setCursor] = useState("default");
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const canvas = useRef(null);
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const handleMouseDownRect = (e, id) => {
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const { clientX, clientY } = e;
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const rectangle = props.rectangles.find((rect) => rect.id === id);
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setOffset({
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x: clientX - rectangle.x,
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y: clientY - rectangle.y,
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});
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setDragging(id);
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};
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const handleMouseMove = (e) => {
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if (dragging < 0 && panning) {
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const dx = e.clientX - panOffset.x;
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const dy = e.clientY - panOffset.y;
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setPanOffset({ x: e.clientX, y: e.clientY });
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const updatedRectangles = props.rectangles.map((rect) => ({
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...rect,
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x: rect.x + dx,
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y: rect.y + dy,
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}));
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props.setRectangles(updatedRectangles);
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const updatedLinks = links.map((link) => ({
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...link,
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x: link.x + dx,
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y: link.y + dy,
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}));
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setLinks(updatedLinks);
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} else if (dragging >= 0) {
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const { clientX, clientY } = e;
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const updatedRectangles = props.rectangles.map((rect) => {
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if (rect.id === dragging) {
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const updatedRect = {
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...rect,
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x: clientX - offset.x,
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y: clientY - offset.y,
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};
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const updatedLinks = links.map((link) => {
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let updatedLink = link;
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if (link.rect === updatedRect.id) {
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switch (link.node) {
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case Node.TOP:
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updatedLink = {
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...link,
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x: updatedRect.x + updatedRect.width / 2,
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y: updatedRect.y,
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};
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break;
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case Node.BOTTOM:
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updatedLink = {
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...link,
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x: updatedRect.x + updatedRect.width / 2,
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y: updatedRect.y + updatedRect.height,
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};
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break;
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case Node.LEFT:
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updatedLink = {
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...link,
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x: updatedRect.x,
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y: updatedRect.y + updatedRect.height / 2,
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};
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break;
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case Node.RIGHT:
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updatedLink = {
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...link,
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x: updatedRect.x + updatedRect.width,
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y: updatedRect.y + updatedRect.height / 2,
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};
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break;
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default:
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break;
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}
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}
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return updatedLink;
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});
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setLinks(updatedLinks);
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return updatedRect;
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}
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return rect;
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});
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props.setRectangles(updatedRectangles);
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}
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};
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const handleMouseDown = (e) => {
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if (dragging < 0) {
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if (!onRect) {
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setPanning(true);
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setPanOffset({ x: e.clientX, y: e.clientY });
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setCursor("grabbing");
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}
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}
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};
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const handleMouseUp = () => {
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setDragging(-1);
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setPanning(false);
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setCursor("default");
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};
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const deleteTable = (id) => {
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const updatedTables = [...props.rectangles];
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updatedTables.splice(id, 1);
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props.setRectangles(updatedTables);
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};
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const [, drop] = useDrop(
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() => ({
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accept: "CARD",
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drop: (item, monitor) => {
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const offset = monitor.getClientOffset();
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const canvasRect = canvas.current.getBoundingClientRect();
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const x = offset.x - canvasRect.left - 100 * 0.5;
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const y = offset.y - canvasRect.top - 100 * 0.5;
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const newRectangle = {
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id: props.rectangles.length + 1,
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x,
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y,
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width: 240,
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height: 100,
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label: `rect ${props.rectangles.length + 1}`,
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};
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props.setRectangles([...props.rectangles, newRectangle]);
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props.setCode((prev) =>
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prev === ""
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? `CREATE TABLE \`${newRectangle.label}\`;`
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: `${prev}\n\nCREATE TABLE \`${newRectangle.label}\`;`
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);
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},
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collect: (monitor) => ({
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isOver: !!monitor.isOver(),
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}),
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}),
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[props.rectangles]
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);
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return (
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<div ref={drop} className="flex-grow" id="canvas">
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<div ref={canvas} className="w-full h-screen">
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<svg
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onMouseMove={handleMouseMove}
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onMouseDown={handleMouseDown}
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onMouseUp={handleMouseUp}
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style={{ width: "100%", height: "100%", cursor: cursor }}
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>
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<defs>
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<pattern
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id="smallGrid"
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width="10"
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height="10"
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patternUnits="userSpaceOnUse"
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>
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<path
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d="M 10 0 L 0 0 0 10"
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fill="none"
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stroke="lightblue"
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strokeWidth="0.5"
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/>
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</pattern>
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<pattern
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id="grid"
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width="100"
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height="100"
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patternUnits="userSpaceOnUse"
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>
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<rect width="100" height="100" fill="url(#smallGrid)" />
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<path
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d="M 100 0 L 0 0 0 100"
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fill="none"
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stroke="lightblue"
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strokeWidth="1"
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/>
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</pattern>
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</defs>
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<rect width="100%" height="100%" fill="url(#grid)" />
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{props.rectangles.map((rectangle, i) => (
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<Rect
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key={rectangle.id}
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id={i}
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x={rectangle.x}
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y={rectangle.y}
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label={rectangle.label}
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width={rectangle.width}
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height={rectangle.height}
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setOnRect={setOnRect}
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links={links}
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setLinks={setLinks}
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onMouseDown={(e) => handleMouseDownRect(e, rectangle.id)}
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onDelete={deleteTable}
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/>
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))}
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{links.map(
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(link, index) =>
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links.length >= 2 &&
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index % 2 === 0 &&
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index + 1 < links.length && (
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<line
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key={index}
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x1={links[index].x}
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y1={links[index].y}
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x2={links[index + 1].x}
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y2={links[index + 1].y}
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stroke="red"
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strokeDasharray="5,5"
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/>
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)
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)}
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</svg>
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</div>
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</div>
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);
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}
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